June 10, 2004

I'll Sleep When I'm Dead

We made it into the 3rd Phase of the Make Something Unreal Contest, and even getting something ready to enter makes me happy. We didn't make the previous two phases, and looking back on it, I don't know how we could have considering the long road this game's development has been. We've essentially recreated the game about 3 times now, and are just now getting to the point where we can stop focusing on technology and worry about gameplay.

We're going to go into bug-squashing mode for a bit, before we worry about adding new features. Solid Multiplayer is the top priority. There's quite a few replication bugs that we have to work out, but I'm pretty happy with the current state considering the lack of testing we were able to do.

The future of Duffers looks pretty bright; we're getting some offers to help with level design and modeling/animation, and we've come up with a good plan for the gameplay elements of the game that are actually completable within our time frame. We know that winning the contest is going to take much more than a simple golf game. It's going to take a great-looking, inventive, unique, and most of all FUN golf game.

Posted by mix at 12:28 PM | Comments (0)

June 02, 2004

Coming Up For Air

The Light is at the end of the tunnel, but it's faint and flickering. The deadline for Phase 3 is this Sunday, but since I'm booked all day, my personal deadline is Saturday. We're not ready, but I'm doing everything I can to make sure we are.

I'm not sure how much of a chance we have at this point, considering some of the new mod releases that have come out recently that we'll be competing with. I still have hope, but it's fleeting.

Posted by mix at 10:00 AM | Comments (0)