May 06, 2005

Head Shot

Some new info has come out on the next Unreal Tournament, and while I've been a big fan of the series, it's mostly been because of the possibilities the technology provides. I've played quite a bit of UT in my time, but there's only so much deathmatch I can take. Sure, the Assault, CTF, and Onslaught modes offer a little variation, but it's still basically trying to blow the other guy up with a rocket launcher before he gets you.

I enjoy it in doses, but what I really like is the Unreal Engine and how well it's built. It's really the best engine of its kind. Considering we were able to create a golf game using it speaks to its flexibility, and the next version looks even better.

Posted by mix at May 6, 2005 09:39 AM
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