So we were able to get the mod in a decent enough place to send off to Epic to be considered to be displayed at E3. We haven't heard anything yet, but we're still hopeful. The course is back to nine holes, looks alright, but is pretty sparse, so my next task is to fluff it up. I'm toying around with putting in 9 more for the contest release, but I'm not sure that would be a good idea. There are so many things I need to worry about in the next three weeks, and considering how long it took to create the first nine, I'm not sure I could handle nine more AND everything else. I'm thinking I should just get everything else done and have time to polish.
Code-wise things are coming together nicely. We have the new physics in, and it's behaving very well. There are a few kinks to iron out, but overall it's a huge improvement over UT's physics, and we have total control. I'll be sending out the latest build to the beta testers today, so they can pound on it. Multiplayer is disabled for the time being, but it's still fun to get in a quick 9-hole round.
Posted by mix at May 7, 2004 02:10 PM