March 26, 2004

Calling All Freaks

I had two separate but similar discussions yesterday about the challenge we (ie, coil) face. Basically it comes down to this: we need artists. There are three of us who can code reasonably well, but only one of us who does art: me. Being such a perfectionist, I've redone at least once almost every asset in the game, and I don't see that trend ending (as I start the third revision of the course). I came up with a good descriptor of our plight: we're Fill-Rate Limited. We have enough programmers to get things done, but not enough artists to keep up with the gameplay.

I'm not sure how to remedy this, other than to hope that when we release something public, people get interested in what we're doing and we can find some talent willing to help. We have big plans for our Phase 4 version, and we'll need all the help we can get to make it.

As I mentioned, I'm starting to redo the course. We want Epic to showcase our mod at E3, and even though the gameplay is there, I doubt they'd show it in its current state. I don't expect to match the level of Links or Tiger, but I'd like to get close to Hot Shots or Swing Away.

Posted by mix at March 26, 2004 01:42 PM
Comments

try these guys

http://news.yahoo.com/news?tmpl=story&u=/sv/20040326/tc_sv/laidoffworkerssolicitbidsonebay

Posted by: efader at March 26, 2004 01:49 PM

good luck with that

Posted by: beefsack at March 27, 2004 07:09 AM

Unfortunately, I doubt they'd work for free ;)

Posted by: Mix at March 29, 2004 04:22 PM

hmm have you tried spamming on 3d buzz and forums like that? i got a bad feeling though that you might be stuck with yourself :P i dont think that being a perfectionist can be a bad thing. maybe if while you code you do a really small 3-5 hole course where you can spend a MASSIVE amount of time making perfect and release a demo version or something so it might catch some other artists eyes...just a suggestion

Posted by: beefsack at March 29, 2004 09:23 PM

I've spammed all the relevant forums, once when we began the project, then once again about halfway through. Got about nil both times. It's too late now to worry about it for our first release (which is getting close) but hopefully for phase 4.

Posted by: Mix at March 31, 2004 04:49 PM

im liking the sound of that :P is it gonna be under 2003 or 2004? i got both installed so it wont be a prob here :P

Posted by: beefsack at April 1, 2004 03:26 AM

2003 initially. We'll move to 2004 soon (probably for the Phase 3 entry). btw, I'll probably sending you a mail about the closed beta soon.

Posted by: Mix at April 2, 2004 01:16 PM

heh ill check my junk filter often then ;) if you sent it before this message then it was probably cleared :S

Posted by: beefsack at April 3, 2004 05:12 AM
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