I must be crazy.
I've decided to redo the course. Again. This will mark the third time the course has been redone, and while it sounds like I'm just a perfectionist (which I partly am, but this game is extremely important), it's also becuase changing that way the course is constructed will hopefully solve a few major issues we have. BTW, if anyone knows some tricks to subdivision surfaces, I'm about to embark into new territory.
I find I'm asking myself the same question repeatedly recently, "can I get it all done?" I have no idea, but I'm going to try. Playing the balancing act between career, family, freelance work, and the game is pretty tough, but if it all works out, it'll be a pleasant memory. I've tried recruiting help, but in today's mod environment, getting good help is like trying to get the Pope to come to dinner. It ain't happening.
So the three of us plod along, all of us coding, and me trying to handle all the artwork as well. I guess the benefit is if we win, there's less people to share the winnings with. ;)
Posted by mix at March 10, 2004 12:32 PM<3 meshsmooth. just takes a lot of playing around with. are you using patches or just smoothing rough polys?
Posted by: beefsack at March 10, 2004 08:30 PMWell, I haven't decided yet. I think pathces will probably be easier for this type of modeling. Basically I have an outline in splines of the basic hole elements (fairway, bunkers, greens, etc) and I'll use them as guides to lay down the patches. hen I can adjust the topology, and convert to a mesh before export.
Posted by: Mix at March 11, 2004 09:51 AMheh you gotta make sure you do a tut so everyone who wants to map dont have to go through all the pain you have ;)
Posted by: beefsack at March 11, 2004 11:48 PMI plan to, since one course is going to get boring really fast, and I don't want to have to make all of them ;)
Posted by: Mix at March 12, 2004 11:14 AM