February 12, 2004

Hot Duffers Action

I got over my perfectionism (although I'm still cringing a little inside) and posted new screenshots to the Duffers Golf site. A while back, shortly after playing Tiger Woods 2003, I realized that the terrain-based holes we were using at the time were not going to cut it. After much deliberation, I decided to give Static Meshes a try. In the Unreal engine, a static mesh is a simple mesh that resides once in memory, but can be instanced multiple times. It's the fastest way to draw anything in Unreal. Using some fancy UV mapping, I was able to bring nice borders to the fairway, bunkers, and greens. The result is much better, and at times rivals the big boys (in my opinion).

Speaking of Unreal, I downloaded and checked out the new UT2004 demo. In a word: cool. I don't have the greatest system (almost 3 years old) but it ran well, and once I found a decent server, I had a great time playing it. Epic continues to impress. The Onslaught game-mode is a riot. As it's been mentioned elsewhere, Onslaught is essentially Battlefield 1942's Conquest with UT's charm and carnage. The tank is especially fun.

Posted by mix at February 12, 2004 04:20 PM
Comments

btw the screenshots looks awesome :D

Posted by: beefsack at February 15, 2004 03:13 AM
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