We had a working weekend on Friday-Saturday, and things went fairly well. Working with the Unreal Engine is a dream compared to other engines I've worked with. The more we work with it, the more comfortable we are, and the more we can coax out of it. We were able to figure out how putting in the game is going to work physics-wise, and we're pretty pleased with the results. Our current goal is to have an internal alpha (read: you can actually play golf) by the end of the month. We really need to meet this goal, because if we don't, it basically throws off our whole schedule and we won't hit any of our goals, and seriously jeopardize our chances in the contest. I'd also like to get something playable out to the public so we can be considered for exposition at E3. Epic has announced that they'd like to display top mods at the Nvidia booth, and it would quite possibly be the only way I'd get to go this year. If I don't go, it will be the 3rd year in a row I've missed, and I'm jonesing for my E3 fix.
I promised on the Duffers website that I'd have new screenshots of the course soon. Due to technical difficulties, that's going to have to wait. However, I'm really pleased with how it's coming along, and I think people will be somewhat impressed with how different it looks from any other UT2003 mod.
Posted by mix at February 3, 2004 11:06 AM